![]() Support for Android and iOS devices over WiFi via DF Tether 2.0.Reference movie player can go full screen.Drawing tool increment editor ticks can now show during animation or playback.Added ‘Past Takes’ reference layer to make it easier to refer to previous takes.Added keypad focus control in animation workspace.Added a time estimate for long shoot multiple and move tests.Support Monogram Creative Console (Palette Gear) for various tasks.Support for fractional display scaling on Windows and Linux (125%, 150%, etc).“Making-of” capture integrated into the animation process.Separate Drawing Layers and References for each magnification view or alternative video assist.Multiple camera support (up to four) – for additional hi-res capture or video assist.X-Sheet: Added multiple options to drawing tools.X-Sheet: Option to pop out into separate window.Use x264 mp4 output for better results, and consistent support across all platforms.Added NDI video output, which can be used in Unreal Engine.Audio: Restore track order when loading scene.DMX: Added gel chooser for ARRI fixtures with gel lists.DMX: Improved UI performance with many channels.DMX: Supports up to four DMX ‘universes’ of 512 channels each.Arc: Output OSC both real and virtual motor positions. ![]() Arc: Determine if move can be accomplished by virtual rig.Arc: Option to automatically start/stop movie recording with real-time playback.Arc: Real-time looping and ping-pong playback.Arc: Move test / real-time playback for indexed positions.Ani: Sharper hi-res proxies for playback.Ani: Hot key to toggle bash light in Animation workspace.Ani: Option to pin media players, so they stay up when switching exposures.Ani: Added hardware acceleration on macOS and Windows for media layer playback.Added support for SIGMA fp and fp L cameras.Alternate composition guides can be assigned a color, to more easily distinguish them.Movie export ‘all exposures’ now works with multiple cameras.Major DMX UI performance improvements with many channels.Individual drawing layer export/import.Option to add exposure as a media layer.Anamorphic setting has moved to Scene|Cameras. Improved anamorphic de-squeeze support.Added more zoom levels for animation workspace: 225%, 250%, etc.Bumped maximum camera count from four to eight.It shows a missing symbol, and you can replace the media via a right-click (or control-click) on the layer. When a reference layer file cannot be found, the program now keeps the layer instead of removing it.Hardware acceleration for jpeg video assist images–on macOS Apple Silicon machines and Windows with Intel graphics.Audio track reading HUD in animation workspace can be popped out into separate window.This allows you to play back composited layers as you shoot a take. Option to add an exposure as a reference layer.Improvements for blocking/rehearsal animation: step by tag and auto-tag first frame in multi-shoot.You can use this to mark frames for some post-production reason, or as a way to quickly show/hide sets of frames. (In the X-Sheet, add a ‘TAG’ column to see tags.) The tags move with the frames as you edit. Right-click on the timeline (or control-click on macOS) and apply a tag from the contextual menu. Frame Tags: Add colored tags to captured frames in the timeline or x-sheet.Add a group via the Arc hamburger menu, then drag channels into it. Axis groups: organize your motion control axes into groups.These are the main feature changes between Dragonframe versions, in reverse order (newest to oldest).įor specific bug fixes and minor updates, see the release notes on the downloads page.
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